Call of Cthulhu: A Time to Harvest - Lovecraftian Horror RPG Adventure Game for Tabletop Roleplaying, Mystery & Investigation Scenarios
Call of Cthulhu: A Time to Harvest - Lovecraftian Horror RPG Adventure Game for Tabletop Roleplaying, Mystery & Investigation ScenariosCall of Cthulhu: A Time to Harvest - Lovecraftian Horror RPG Adventure Game for Tabletop Roleplaying, Mystery & Investigation ScenariosCall of Cthulhu: A Time to Harvest - Lovecraftian Horror RPG Adventure Game for Tabletop Roleplaying, Mystery & Investigation Scenarios

Call of Cthulhu: A Time to Harvest - Lovecraftian Horror RPG Adventure Game for Tabletop Roleplaying, Mystery & Investigation Scenarios

$48.39 $87.99 -45%

Delivery & Return:Free shipping on all orders over $50

Estimated Delivery:7-15 days international

People:25 people viewing this product right now!

Easy Returns:Enjoy hassle-free returns within 30 days!

Payment:Secure checkout

SKU:41298476

Guranteed safe checkout
amex
paypal
discover
mastercard
visa

Product Description

A Beginner-Friendly Campaign for Call of Cthulhu

Death and Discovery in the Vermont Hills

Following the ill-fated Miskatonic University research expedition to Vermont in late 1929, when one student died in a climbing accident and two vanished without trace, it was almost inconceivable that Professors Roger Harrold and Ashley Learmonth would countenance sending yet another team of students back to Cobb’s Corners. And yet, a year later, that’s exactly what has been planned.

Many questions remain unanswered. What happened a year ago? Where are the missing students? What did the geology students find among the distant Vermont hills? What secrets are buried in the town of Cobb’s Corners? Are the legends of monsters in the hills true? Perhaps the new expedition can shed light on these questions and dredge up some answers?

A Time to Harvest is a six-part campaign, beginning in August 1930 and centered on the apparently sleepy and bountiful valley surrounding the town of Cobb’s Corners, Vermont. The investigators will come face to face with ancient legends, deluded cultists, and alien entities beyond their wildest imaginings.

Suitable for both classic Call of Cthulhu and Pulp Cthulhu, players take on the roles of Miskatonic University students and academic staff, chosen by Professors Harrold and Learmonth to continue the work begun twelve months earlier. From Vermont to Arkham, and to Detroit and beyond, the investigators delve into forgotten lore, strange science, and the horrors of the cosmos.

This book deals with mature themes and is intended for mature players.

This supplement is best used with the and, optionally, with the supplement.